Minor Spirit Spells
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Spirit Warding I |
1 min / lvl |
Affords some minor protection against spell attacks.
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Spirit Barrier |
1 min / lvl |
Creates a 10' x 10' x 10' wall of dense churning air around target,-50 to all attacks in or out. |
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Spirit Defense |
2 min / lvl |
Creates a bright aura about the target, making him/her appear more powerful, and bestows a +10 to his/her DS. |
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Disease Resist |
1 min / lvl |
Target gets an additional spirit warding against any disease if the first one fails. |
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Poison Resist |
1 min / lvl |
Target gets an additional spirit warding against any poison if the first one fails. |
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Spirit Fog |
1 min / lvl |
Causes a room to be flooded with fog (works indoors or outdoors). This imparts a +30 to everyone's/thing's strength and increases the ease with which you can hide. |
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Spirit Warding II |
1 min / lvl |
Affords some minor protection against spell attacks.
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Stun Relief |
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Will un-stun the target. |
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Dispel Invisibility |
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Will dispel invisibility on any character/creature on the room which fails a spirit warding |
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Unbalance |
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Calls upon the spiritual forces to impact the target if their spirit warding fails. The target would then suffer an injury from the unbalancing injury table. The severity is determined by how badly the spirit warding failed. |
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Fire Spirit |
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Will fire a ball of bright light high into the sky which can be seen by anyone standing outside. On a target acts as a major fire attack. |
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Water Walk |
1 min / lvl |
Allows the caster to walk on water as long as the spell lasts. This only works on smooth water and is ineffective on large open lakes, a rapid river or an ocean, however it is good for submerged areas frequently found in deep dungeons. |
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Undisease |
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Will remove 1 disease (any strength) from a given target. |
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Unpoison |
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Will remove 1 poison (any strength) from a given target. |
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Spirit Burst |
5 sec / lvl |
Causes the spiritual forces to grant the caster the ability to say just the correct word that will stun a given sentient being into immobility. |
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Locate Person |
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Can be cast on any character in the game and will give you a brief vision of where they are unless due to magical instabilities in that area. |
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Spirit Strike |
10 sec |
Calls upon the spiritual forces to provide guidance for a brief period of time. This imparts a +75 bonus to the next physical (or elemental attack). |
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Web |
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Casts a sticky web, to entrap the target. |
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Herb Production |
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Causes a random herb to grow instantly on the ground (works only outdoors). |
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Lesser Shroud |
1 min / lvl |
Similar to Spirit Defense except caster appears to be a minor god (an illusion). This bestows a +25 to DS. |
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Call Lightning |
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Caster causes multiple lightning bolts to strike a target within the room. This spell only works outdoors and requires about 20 seconds for the storm cloud to form before the attack will take place. |
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Spirit Guide |
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Causes a caster and his or her group to return home (the nearest town). This is a powerful teleport spell and is useful for getting a party out of danger quickly. |
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Wall of Force |
10 sec / lvl |
Creates a wall of force that strongly resists attacks. The wall will follow the caster and position itself to fend off attacks while letting outgoing attacks pass without penalty. This spell bestows a +100 to the caster's DS. |
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