Empath Spells
Heal self
cast Restores
random 10 to [Skills](max 50) of casters
HPs. Limb
Repair self
cast Reduces
the severity of fresh limb wounds System
Repair self
cast Reduces
the severity of fresh nervous system
injuries. Head
Repair self
cast Reduces
the severity of head and neck wounds. Organ
Repair self
cast Reduces
the severity of fresh organ injuries. Organ injuries are
considered to be, the back, the chest, the abdomen, and
eyes. Empathic
Focus 15 sec.
/ lvl self
cast The
caster is able to focus on what they are doing and thus is
able to defend themselves better. Gives caster +10 DS.
Empathic casters with sufficient knowledge of their base
circle gain an additional +5 to DS. Tend
Lore 15 sec /
lvl Increases
the casters first aid skills to various
effect. Empathy Caster
level + 1 per 3 points of SWC failure w/120 sec.
max When
successfully cast, will stimulate a target to induce a panic
reaction. It has been rumored this spell can cause temporary
indecision. Rage 5 sec /
lvl Self
cast The
caster remembers past injuries and channels those memories
into a sharp, short lived rage increasing physical AS by
+15. Sensation Self
cast The
caster is able to sense the minds of other adventurers and
some monsters in the surrounding areas. This intrusion may
be noticed and cause a backlash. Limb
Scar Repair Self
cast Reduces
the severity of scars on limbs. System
Scar Repair Self
cast Reduces
the severity of old damage to the nervous
system. Head
Scar Repair Self
cast Reduces
the severity of scars of head or neck Organ
Scar Repair Self
cast Reduces
the severity of scars on organs. Eyes, abdomen, back, and
chest. Adrenal
Surge The
caster causes the target to experience a short surge of
adrenalin increasing the targets strength for a moment
causing them leap to their feet. It has been noted by some
adventurers that this increased strength can be so
exceptional that webs have been broken. Cry For
Help The
caster enables the target to see through their eyes for one
moment. Sufficiently trained adventurers have been known to
pass additional information concerning the health as
well. Sensory
Overload Successful
casting of this spell will cause the targets senses to be
overloaded resulting in range of possible effects. The
target may get sick, be paralyzed with inaction have
difficulty striking or defending, and may suffer physical
damage of the nervous system. Empathic
link Strength
of Will Relaxation Self
Cast Allows
the caster to relax in safe areas. While relaxing, they can
consider their experiences in the field better. Because the
trance requires a deep inner sight, this spell will only
allow effective trances at least an hour apart. The trance
can be broken by many acts including
speaking. Troll's
Blood 15 sec /
lvl This
spell imbues the casters blood with the regenerative powers
of trolls. Subconscious thought directs these recuperative
powers to damaged areas. As long as the caster remains
mostly inactive, the casters wounds will reduce and scars
can fade at the cost of 1 + the cost to heal similar minor
damage. Intensity 15 sec /
lvl This
spell allows the caster to shift the emphasis of their
intentions between attacking and defending. Base 30 points
shiftable between AS and physical DS dependent on stance.
Empaths gain an additional benefits at 1 point per 2 spells
known over 30 in their base circle. Empathic
Dispel Allows
the caster to break the targets connection to the spirit
realm causing spiritually related spells to fail. Upon
successful cast, 2 or more spells may be dispelled.