Cleric
Spells
301
|
Prayer
of Holding
|
1/2
creatures age
|
Renders
an undead creature to a sleep like
state
|
302
|
Repel
Undead
|
1/2
min2 max25 if fails
0-1
else
|
This
spell allows the cleric to dispatch an undead being. It will
attempt to run away or may simply
disintegrate.
|
303
|
Prayer
of Wardiung
|
3m/
+1/bonus
3sec/lvl
|
This
spell increases the moral fortitude of the target, +5 DS/TD
plus +1 DS/TD per cleric spells known beyond 303 (Max +20
DS/TD)
|
304
|
Holy
Blade
|
4m
3 bless/
level
|
Gives
an ordinary weapon the ability to harm the undead. May offer
holy water critical capability.
|
305
|
Preservation
|
5m
30 sec/
lvl
|
This
spell will prevent the soul of a fallen comrade from
departing for the duration of the
spell.
|
306
|
Holy
Bolt
|
6m
|
A
cleric is able to conjure a stream of purified holy water
and direct it against a target. Living or dead, the target
amount of damage is dependent upon the cleric's aimed spell
ability vs. the target's defenses.
|
307
|
Benediction
|
7m
30
sec/level
|
Benediction
permits the cleric to garner his/her god's favor and impart
such benefits to those around them, +5 AS and +5
DS
|
308
|
Well
of Life
|
8
m
|
Spirit
points are transferred, so the target's spirit points will
go up and the caster's down by an equal
amount
|
309
|
Neutralize
Curse
|
9
m
10 sec /
lvl
|
By
gathering the favor of the gods, a cleric may nullify a
curse and place it in abeyance for a short period of time.
Once the spell's duration wanes, the curse will
return.
|
310
|
Warding
Sphere
|
10 m
+ 1 B
30 sec /
lvl
|
Mastery
of this spell enables the learned cleric to not only extend
the benefits of the warding spell to those nearby, but also
to increase its effectiveness, +10 DS/TD and +1 DS/TD per
cleric spell known beyond 310 (Max +40
DS/TD).
|
311
|
Blinding
|
11
m
5 sec /
lvl
|
This
spell causes the image of the cleric's deity to be
superimposed over him/herself. This vision will blind the
target, causing it to be stunned for the duration of the
effect.
|
312
|
Raise
Dead
|
12
m
A cleric
must have 75% of a dead characters Spirit
points.
|
Mastery
of this spell allows a cleric to actually appeal to his or
her deity to raise a fallen comrade from the
dead.
|
313
|
Prayer
|
13
m
30 sec /
lvl
|
The
cleric gains a modicum of protection to ward off spells,+15
TD bonus
|
314
|
Interdiction
|
14
m
5 sec
/ # spells known
|
The
cleric may sanction the target's ability to harness mana,
thereby depriving them of their magic for the duration of
the spell.
|
315
|
Remove
Curse
|
15
m
|
This
spell will completely dispel a curse from an item. This
spell has limited abilities; sometimes objects contain a
curse so set into the fabric of the object that it cannot be
removed.
|
316
|
Atonement
|
Not
Implemented
|
By
their will and dogma, the cleric can invoke this spell to
consign their target with guilt and remorse so as to
overwhelm their sensibilities.
|
317
|
Zealot
|
17
m
10 sec /
lvl
|
For
their single-mindedness, those who follow the true path are
imbued with great strength and conviction. The cleric must
be the leader. All those joined to the cleric shall gain +15
AS / -30 DS, +1 AS per 2 cleric spells known above 317 (max
30 AS / -30 DS) and will be unable to stance higher than
offensive.
|
318
|
Life
Restoration
|
18
m
|
This
is a higher version of 312, but draws more favor of the
deity to soften the impact on the caster and the one being
raised The caster loses 50% of their maximum spirit points
and the target is restored to 10% of their spirit points and
health points.
|
319
|
Divine
Wrath
|
19
m
|
By
invoking their god's name, the cleric may summon the fury of
their divine master to smite down the undead before
them.
|
320
|
Exorcism
|
Not
Implemented
|
|
325
|
Sanctify
|
Not
Implemented
|
|
330
|
Prayer
of Commune
|
|
The
cleric is able to cast a commune spell in order to contact
his or her deity. Casting this spell requests the presence
of the deity who may or may not respond. If the deity does
not respond, most of the mana points consumed by this spell
are returned to the caster within a few minutes.When a deity
does respond, your character may ask of him/her a few
questions.The answer will be the truth if there is
one.
|
350
|
Resurrect
|
50
m
|
This
will raise a character from the dead with a loss of only 25%
of the target's spirit points by the casting cleric. The
deity supplies most of the work. In fact the target will be
restored to 50% of their spirit and health points as
well.
|

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