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Minor Spirit Spells

101

Spirit Warding I

'Light Blues"
1 mp

1 min / lvl

Affords some minor protection against spell attacks.

-10 against all elemental attack spells.

+10 spirit warding against spell attacks.

102

Spirit Barrier

2 mp

1 min / lvl

Creates a 10' x 10' x 10' wall of dense churning air around target,-50 to all attacks in or out.

103

Spirit Defense

'Powerful Look"
3 mp

2 min / lvl

Creates a bright aura about the target, making him/her appear more powerful, and bestows a +10 to his/her DS.

104

Disease Resist

4 mp

1 min / lvl

Target gets an additional spirit warding against any disease if the first one fails.

105

Poison Resist

5 mp

1 min / lvl

Target gets an additional spirit warding against any poison if the first one fails.

106

Spirit Fog

6 mp

1 min / lvl

Causes a room to be flooded with fog (works indoors or outdoors). This imparts a +30 to everyone's/thing's strength and increases the ease with which you can hide.

107

Spirit Warding II

"Deep Blues"
7 mp

1 min / lvl

Affords some minor protection against spell attacks.

-25 against all elemental attack spells.

+25 spirit warding against spell attacks.

108

Stun Relief

8 mp

Will un-stun the target.

109

Dispel Invisibility

9 mp

Will dispel invisibility on any character/creature on the room which fails a spirit warding

110

Unbalance

10 mp

Calls upon the spiritual forces to impact the target if their spirit warding fails. The target would then suffer an injury from the unbalancing injury table. The severity is determined by how badly the spirit warding failed.

111

Fire Spirit

11 mp

Will fire a ball of bright light high into the sky which can be seen by anyone standing outside. On a target acts as a major fire attack.

112

Water Walk

12 mp

1 min / lvl

Allows the caster to walk on water as long as the spell lasts. This only works on smooth water and is ineffective on large open lakes, a rapid river or an ocean, however it is good for submerged areas frequently found in deep dungeons.

113

Undisease

13 mp

Will remove 1 disease (any strength) from a given target.

114

Unpoison

14 mp

Will remove 1 poison (any strength) from a given target.

115

Spirit Burst

15 mp

5 sec / lvl

Causes the spiritual forces to grant the caster the ability to say just the correct word that will stun a given sentient being into immobility.

116

Locate Person

16 mp

Can be cast on any character in the game and will give you a brief vision of where they are unless due to magical instabilities in that area.

117

Spirit Strike

17 mp

10 sec

Calls upon the spiritual forces to provide guidance for a brief period of time. This imparts a +75 bonus to the next physical (or elemental attack).

118

Web

18 mp

Casts a sticky web, to entrap the target.

119

Herb Production

19 mp

Causes a random herb to grow instantly on the ground (works only outdoors).

120

Lesser Shroud

'Alkars'
20 mp

1 min / lvl

Similar to Spirit Defense except caster appears to be a minor god (an illusion). This bestows a +25 to DS.

125

Call Lightning

25 mp

Caster causes multiple lightning bolts to strike a target within the room. This spell only works outdoors and requires about 20 seconds for the storm cloud to form before the attack will take place.

130

Spirit Guide

30 mp

Causes a caster and his or her group to return home (the nearest town). This is a powerful teleport spell and is useful for getting a party out of danger quickly.

150

Wall of Force

50 mp

10 sec / lvl

Creates a wall of force that strongly resists attacks. The wall will follow the caster and position itself to fend off attacks while letting outgoing attacks pass without penalty. This spell bestows a +100 to the caster's DS.

 

 

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GemStone III is copyright 1987-1999 by The Simutronics Corporation.
Web page last updated 9/24/2000