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Major ElementalSpells

501
Sleep
1 mp

5 sec / lvl

A very relaxed feeling will overcome the target of this spell and dull its senses, possibly causing it to fall into a magically induced slumber.

502
Spell Store
2 mp

Often times the outcome of a battle is determined by who can react first. Because the wizard often is hindered by lengthy gestures and chants, Spell Store has become an invaluable first strike weapon.

503
Blur
3 m p

60 sec / lvl

With a few quick gestures, the caster can cause his or her image to become distorted and difficult to focus upon, +10 to DS

504
Slow I
4 mp

1 min

This spell makes the air surrounding its victim viscous, effectively slowing down all of its actions, three seconds longer than normal.

505
Hand of Tonis
5 mp + 1 sec / 2 warding

This spell harnesses the power of the element of air to steal the breath from its target, thereby stunning the one it is cast upon!

506
Haste I
6 mp

1 min

The magic of this spell distorts time, the world seems to slow down, actions will take 3 seconds less than normal.

507
Elemental Deflection
7 mp

20 sec / lvl

This spell creates a minor shield around the body of the caster which has the affect of adding +20 to DS for elemental attacks.

508
Elemental Bias
8 mp

30 sec lvl

Creates an invisible minor shield around the caster, but this one works against non-elemental attack spells by adding +20 to spiritual warding.

509
Strength
9 mp

30 sec lvl

This spell enables its recipient to better utilize his or her body and thus cause an apparent increase in strength,+15 to the target's AS.

510
Unpain
10 mp

5 min

This spell provides a temporary restoration of lost health points for the duration of the spell. The target will get a maximum of 50 HPs. They are then lost again .

511
Floating Disk
11 mp

Creates an insubstantial disk that can be used to hold objects by the caster. The disk will follow the caster around for the duration of the spell and allows for the temporary hauling of many objects from one place to another.

512
Slow II
12 mp

1 min

This spell makes the air surrounding its victim viscous, effectively slowing down all of its actions, 6 sec longer than normal.

513
Elemental Focus
13 mp

Self - 30 s /l

Others -1 s / 2 ward fail

This spell will give the target player/creature a bonus of +20 to their Spell AS and a penalty of -40 to their physical AS.

514
Haste II
14 mp

1 min

The magic of this spell distorts time, the world seems to slow down, actions will take 4 seconds less than normal.

515
Rapid Fire
15 mp

5 sec lvl

Once cast, the next spell which is prepared will be prepared again once cast, automatically for the duration of the Rapid Fire spell.

516
Mana Leech
16 mp

The caster forms a mystical conduit between the target and the caster. If the target is unfortunate enough to fail its spiritual warding, a dull ray of mana-draining power will touch it and drain a random amount of mana

517
Charge Item
17 mp

This spell enables the caster to tap into the mana pool and redirect some of it into a magical focus. This focus must be a specially treated gem of at least 1000 silvers in value. By casting this spell at the treated gem, the focus will be created and begin to accumulate the mana.

518
Cone of Lightning
18 mp

It strikes as hard as a Major Shock, but the bolt arcs out in all directions and can hit many nearby targets. Anyone or thing not in the caster's group will be affected by this attack.

519
Telekinetic Disarm
19 mp

By merely concentrating on a victim, the air will harden around its weapon or shield and tear it from the victim's hands if it fails a spiritual warding.

520
Major Sleep
20 mp

10 sec / lvl

A very relaxed feeling will overcome the target of this spell and dull its senses, possibly causing it to fall into a magically induced slumber, imposes an additional -25 to the target's attempts to ward against it.

525
Meteor Storm
25 mp

1 -3 min

Within 20 seconds after this spell is cast, a devastating barrage of flaming meteors will begin to fall on the area inflicting terrible damage to anyone or anything unfortunate enough to be in the area.

 

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