5 sec / lvl A very relaxed feeling will overcome
the target of this spell and dull its senses, possibly
causing it to fall into a magically induced
slumber. Often times the outcome of a battle is
determined by who can react first. Because the wizard often
is hindered by lengthy gestures and chants, Spell Store has
become an invaluable first strike weapon. 60 sec / lvl With a few quick gestures, the caster
can cause his or her image to become distorted and difficult
to focus upon, +10 to DS 1 min This spell makes the air surrounding
its victim viscous, effectively slowing down all of its
actions, three seconds longer than normal. This spell harnesses the power of the
element of air to steal the breath from its target, thereby
stunning the one it is cast upon! 1 min The magic of this spell distorts time,
the world seems to slow down, actions will take 3 seconds
less than normal. 20 sec / lvl This spell creates a minor shield
around the body of the caster which has the affect of adding
+20 to DS for elemental attacks. 30 sec lvl Creates an invisible minor shield
around the caster, but this one works against non-elemental
attack spells by adding +20 to spiritual
warding. 30 sec lvl This spell enables its recipient to
better utilize his or her body and thus cause an apparent
increase in strength,+15 to the target's AS. 5 min This spell provides a temporary
restoration of lost health points for the duration of the
spell. The target will get a maximum of 50 HPs. They are
then lost again . Creates an insubstantial disk that can
be used to hold objects by the caster. The disk will follow
the caster around for the duration of the spell and allows
for the temporary hauling of many objects from one place to
another. 1 min This spell makes the air surrounding
its victim viscous, effectively slowing down all of its
actions, 6 sec longer than normal. Self - 30 s /l Others -1 s / 2 ward
fail This spell will give the target
player/creature a bonus of +20 to their Spell AS and a
penalty of -40 to their physical AS. 1 min The magic of this spell distorts time,
the world seems to slow down, actions will take 4 seconds
less than normal. 5 sec lvl Once cast, the next spell which is
prepared will be prepared again once cast, automatically for
the duration of the Rapid Fire spell. The caster forms a mystical conduit
between the target and the caster. If the target is
unfortunate enough to fail its spiritual warding, a dull ray
of mana-draining power will touch it and drain a random
amount of mana This spell enables the caster to tap
into the mana pool and redirect some of it into a magical
focus. This focus must be a specially treated gem of at
least 1000 silvers in value. By casting this spell at the
treated gem, the focus will be created and begin to
accumulate the mana. It strikes as hard as a Major Shock,
but the bolt arcs out in all directions and can hit many
nearby targets. Anyone or thing not in the caster's group
will be affected by this attack. By merely concentrating on a victim,
the air will harden around its weapon or shield and tear it
from the victim's hands if it fails a spiritual
warding. 10 sec / lvl A very relaxed feeling will overcome
the target of this spell and dull its senses, possibly
causing it to fall into a magically induced slumber, imposes
an additional -25 to the target's attempts to ward against
it. 1 -3 min Within 20 seconds after this spell is
cast, a devastating barrage of flaming meteors will begin to
fall on the area inflicting terrible damage to anyone or
anything unfortunate enough to be in the
area.