OK, OK, da Lug Stonehelmm, brudder O mine, been
pesterin me ta scribe
dis here guide fer near a year now. I guess it aboot time
I set me
sword doon fer a moment and takes da time ta writes dis
oot fer da
big Lug. Oh, an I catch eny O ye callin im a Lug, ye hae
Da reasons I scribin dis piece O work be simple, I
hate a few tings
wit a passion....
1. Gettin whispered to by strangers in TSSW when I kin
oop wit all da comins and goins meself, mich less see yer
name, I nae
mean ta ignore ye, jest I niver seem ta hear ye.....
2. People usin either da Voln net or da Amunet ta beg
and whine fer
answers dey should gi on der own as many O us
But, as I was helped along dat long hard path meself,
I will take da
time at least ta describe da symbols, and gi ye some
hints ta help ye
solve some O da puzzles along da way. If ye lookin fer
answers to da puzzles, look elsewhere as I will nae gi
dose to ye in
dis manner. Ye should earn da rank O Master, nae be
handed it on a
First a few tings aboot da order.
Da order O Voln was founded ages ago by <gasp>
Voln himself ta assist
him in da releasin O da trapped souls O da undead inta
bosom O Lorminstra, so's that they might be judged.
Ta attain rank within da order one must hunt and kill
undead. Lots O
em! As ye kill em, ye begin ta gather favor, gi enough
favor and ye
will be allowed by da monks ta pass into da next level O
Needless ta say, dis nae a task dat ye kin accomplish
want instant mastery O sumptin, join dat udder
"But" ye whine ta me "How will I know when I hae
enough favor?". Da
answer simple, twixt hunts, ye go to da monastery, to da
da wooden door, kneel and pray. Da Gods will gi ye a
vision O divin
in a clear pool and retrieving a coin. When ye gi dat ye
be ready fer
da next level, go see da monks. Anything else means GO
Nae worry aboot how far or what it means. Anythin boot da
ye nae kilt enough dead!
"But" ye whimper to me, "How many does I hae ta kill
ta gi da next
level?". Agin me answer simple, as many as it takes. I
aboot Same level kills and 1/3 favor or any O dat udder
guff and I
Mastered in me 19th season. And yes I hunted more dan da
Yes, I did use many O me symbols along da way. If ye
and jest hae ta know da formulae fer caculatin favor, go
I nae hae an answer fer ye, nor do I tink ye really need
at or just below or above yer level O da dead and ye will
"OK" ye sulk, "But where is a good place ta hunt da
undead?" ye asks
me (rolls his eyes) Da Graveyard, under da crypt in da
ledge under da crypt under da Graveyard........Ye startin
ta see a
pattern here yet? Also in Darkstone....But I would nae go
ye in yer 30th season or better, and dere scattered
pockets O em
throughout da lands, sich as da tree spirits and
Now dat I hae answered da silliest question hears on a
let me gi inta da symbols, and nae whinin dat I nae gae
ye clues to
all da tasks fer all da steps. Ye want ta learn em, do
STEP 1 SYMBOL OF RECOGNITION
Dis symbol allows ye ta recognize udder members O da
order, and also
what beasties be undead dat sharin da room wit ye.
As ye move along dis walk in Voln, ye might want t'
tell if ye be ready t' move along to the next step. Ye go
t' da meditation chamber n' pray. Ye'll get a vision
that'll give ye a hint on da progress ye have made along
STEP 2 SYMBOL OF BLESSING
Dis symbols will let ye bless yer own Non-Magical weapon.
Ye hae ta
hae it in yer hand ta bless it. Blessin gi ye 3 X yer
level in swings
STEP 3 SYMBOL OF THOUGHT
Dis gi ye da infamous Voln Net. Be forewarned dat unlike
ye kin nae see yer own thoughts.
STEP 4 SYMBOL OF RECOVERY
Dis one let ye recover 10 HP per use. Helpful on
occasion, nae RT
like ye hae wit herbs.
STEP 5 SYMBOL OF COURAGE
Dis symbol adds 1 to yer AS fer each step ye hae, it
lasts but a
STEP 6 SYMBOL OF PROTECTION
Dis symbol adds 1 to yer DS fer each step ye hae, it
lasts but a
STEP 7 CHARL'S THROW
Dis be da first O da Voln-Fu movements. Ye must be in
higher stance ta use dis move. It do but wee damage, but
it do put
da beastie on da ground so's ye kin hit it easier. Ye kin
nae use da
move on a beast dat is already prone. Both hands hae ta
be empty fer
HINT: Any coral works.
STEP 8 KAI'S PUNCH
Da second O da deadly Voln-Fu moves. Agin ye must be in
stance or higher, and yer right fist must be free, so ye
kin use yer
shield. Ye kin crit da beasts wi dis move.
STEP 9 PHOEN'S KICK
Da third O da Voln-Fu moves. Agin ye kin hae a shield
oot, and ye
moost be in stance guarded or higher. Ye kin crit da
HINT: Dere a reason fer da lamp near da monk.
HINT: Dere nae any rooms ye need on da glacier, look
HINT: A gold ring KIN help wit dis task.
STEP 10 SYMBOL OF CALMING
Dis symbol a wee harder fer warriors and rogues ta use as
it calls on
yer CS as if it were a spell. It affects undead and
players in da room wit ye.
HINT: Any healing herb works.
STEP 11 SYMBOL OF SLEEP
Allows ye ta let da beasties gi a well deserved nap afor
ye send em
off ta dere eternal rest. It can sleep players as
HINT: Dere a waterfall high in da hills.....
STEP 12 SYMBOL OF TURNING
Dis one woiks a lot like da ranger spell O da same name,
it will make
da beasties flee ye, If ye luck or good, it may e'en kill
HINT: Rhoan's grave be well to the SW O da burial
STEP 13 SYMBOL OF MANA
Dis spell pump 50 mana back inta yer system, be warned
dat it will
cost ye a deed ta use it.
HINT: Nae be afraid O gettin wet, empaths be near if ye
STEP 14 SYMBOL OF SIGHT
Dis works a lot like da Locate spell, but it be limited
to members O
Voln only. Ye is also limited by da distance
STEP 15 SYMBOL OF HOLINESS
Now ye hae become yer own Pure Potion, wit da same
kin bless magical metals so long as dey nae hae special
ye must hae da weapon in yer hand, da bless lasts fer 4X
HINT: You know how ta go Gnome......
STEP 16 SYMBOL OF SUBMISSION
Dis symbol is supposed ta make a hostile beastie non
hae never met anyone dat hae used it, least nae one still
tell O it at least....
HINT: Never leave afore da monk done spaekin
STEP 17 SYMBOL OF RESTORATION
Dis symbol allows ye ta regain HP's by da bucketful.
STEP 18 SYMBOL OF NEED
OK, so ye messed oop, now ye kin really use dis Symbol ta
member O da order know jest HOW bad ye messed oop. Ye kin
it after yer carcass hae stopped breathin. Dis a helpful
da solo hunter, or fer da small party wi verra foul luck.
to mooch, One O yer brudders or sisters will arrive and
drag ye ta a
HINT: Nae fishin fer more clues.
STEP 19 SYMBOL OF RETRIBUTION
OK, ye used da Symbol O Need and da beasties still thick
bleedin, soon ta be departed carcass. Ye want ta make it
safe fer da
folks comin ta help ye, or ye jest want revenge. Dis be
fer ye! Concentrate on it, and a wave O damage will flow
inta da undead beasties, possibly attackin multiple
kin use dis one alive as well, but why?
STEP 20 CHARL'S THROW 2
An even more effective use O da Voln-Fu move ye learned
in Step 7.
Dis one be even better odds O knockin da beast to da seat
O its pants
(er whatever it hae on). It also causes a wee more
HINT: Ye may hae ta wait as da tide turns.
STEP 21 KAI'S PUNCH 2
E'en greater damage for an already vicious punch!
Increases yer odds
O a crit as well.
HINT: Ye moost travel deep inta Danjir fer dis one
STEP 22 PHOEN'S KICK 2
What kin ye say when yer kick turns da beasties brains
except pass da mana bread? Again, more damage and
STEP 23 SYMBOL OF PRESERVATION
Dis one allows ye ta keep yer own soul attached to yer
body after ye
goofed oop. I nae ken fer how long as I nae hae ever used
Luckily I hae friends nearby when me makes dose killin
HINT: Yea, a babe shall lead them.
STEP 24 SYMBOL OF DREAMS
Dis symbol allows ye ta put yerself inta a trance, dat
means ye gi
back HP's, mana, and clear yer head much faster dan
normal. Ye kin
nae move aboot, nor kin any touch ye as it twill ruin
concentration, but ye kin still talk. pity that....
HINT: I have been to the mountaintop!
STEP 25 SYMBOL OF RETURN
Dis is da infamous one way Voln fog, wit dis ye kin fog
yer party back to da gates O Voln. Handy ta hae during
when tings go verra bad. Dere be limits though, ye kin
nae fog from
under da crypt, da ledge, Terras, or Darkstone.
HINT: History repeats itself.
STEP 26 SYMBOL OF INVITATION
Now go forth and assist da old warrior in buildin da
ranks O da order
by invitin young souls ta jin oop! Use care in who ye
it kin reflect directly back at ye.
HINT: Oh I know, twas a long hard road.
OK, ye did one O da hardest tings in da lands, ye
walked da full
circuit and now yer a Master. Congratulations!
"But" ye agin whine ta me, "What does all dis do fer
me?" Da answer
be, Odder dan da symbols, nae much. If ye joined da order
personal power and self promotion den I suggest ye go see
da folk in
da bathroom dere ad da bathhouse, dat dere kind O
As fer what ye SHOULD do, help others as da Masters
afore ye hae
helped ye, and nae whine aboot gitin no help from da
Masters, what do
ya tink dis is? Chopped rolton?
Also, dere is 3 items in da Masters area in da
monastery, da first be
a note from one O our brothers, I will let ye read dat
Da second be a globe, touch it and it will spin, each
roughly 10 favor. It is a simple way ta test yer supply O
fogs etc. fer yerself, rather than guessin.
Lastly is da tapestry. When ye look at it ye see a
scene, if ye rub
it, den look agin, the scene changes, when ye gi da scene
ye want, ye
simply GO TAP ta be instantly transported to dat scene.
It a free
form of transportation, and save riskin normal entry ta
well as other places.
Whelp, dat aboot sums oop me wee scroll on da order O
Voln. If ye
hae any questions please feel free ta E-Scroll me wit em.
remember, dis be me own words and writin, and in no way
is ta be
considered an official Simultronics document or
Hae yerself fun on da Path O Voln, tis oft challengin,
fun, on dis path ye will meet some O da friends ye will
hae fer da
rest O yer life.