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Cleric Spells

301
Prayer of Holding
1/2 creatures age
Renders an undead creature to a sleep like state

 

302
Repel Undead
1/2 min2 max25 if fails

0-1 else

This spell allows the cleric to dispatch an undead being. It will attempt to run away or may simply disintegrate.

 

303
Prayer of Wardiung
3m/

+1/bonus

 

3sec/lvl

This spell increases the moral fortitude of the target, +5 DS/TD plus +1 DS/TD per cleric spells known beyond 303 (Max +20 DS/TD)

 

304
Holy Blade
4m

3 bless/ level

Gives an ordinary weapon the ability to harm the undead. May offer holy water critical capability.

 

305
Preservation
5m

30 sec/ lvl

This spell will prevent the soul of a fallen comrade from departing for the duration of the spell.

 

306
Holy Bolt
6m
A cleric is able to conjure a stream of purified holy water and direct it against a target. Living or dead, the target amount of damage is dependent upon the cleric's aimed spell ability vs. the target's defenses.

 

307
Benediction
7m

30 sec/level

Benediction permits the cleric to garner his/her god's favor and impart such benefits to those around them, +5 AS and +5 DS

 

308
Well of Life
8 m
Spirit points are transferred, so the target's spirit points will go up and the caster's down by an equal amount

 

309
Neutralize Curse
9 m

10 sec / lvl

By gathering the favor of the gods, a cleric may nullify a curse and place it in abeyance for a short period of time. Once the spell's duration wanes, the curse will return.

 

310
Warding Sphere
10 m + 1 B

30 sec / lvl

Mastery of this spell enables the learned cleric to not only extend the benefits of the warding spell to those nearby, but also to increase its effectiveness, +10 DS/TD and +1 DS/TD per cleric spell known beyond 310 (Max +40 DS/TD).

 

311
Blinding
11 m

5 sec / lvl

This spell causes the image of the cleric's deity to be superimposed over him/herself. This vision will blind the target, causing it to be stunned for the duration of the effect.

 

312
Raise Dead
12 m

A cleric must have 75% of a dead characters Spirit points.

Mastery of this spell allows a cleric to actually appeal to his or her deity to raise a fallen comrade from the dead.

 

313
Prayer
13 m

30 sec / lvl

The cleric gains a modicum of protection to ward off spells,+15 TD bonus

 

314
Interdiction
14 m

5 sec / # spells known

The cleric may sanction the target's ability to harness mana, thereby depriving them of their magic for the duration of the spell.

 

315

Remove Curse

15 m
This spell will completely dispel a curse from an item. This spell has limited abilities; sometimes objects contain a curse so set into the fabric of the object that it cannot be removed.

 

316
Atonement
Not Implemented
By their will and dogma, the cleric can invoke this spell to consign their target with guilt and remorse so as to overwhelm their sensibilities.

 

317
Zealot
17 m

10 sec / lvl

For their single-mindedness, those who follow the true path are imbued with great strength and conviction. The cleric must be the leader. All those joined to the cleric shall gain +15 AS / -30 DS, +1 AS per 2 cleric spells known above 317 (max 30 AS / -30 DS) and will be unable to stance higher than offensive.

 

318
Life Restoration
18 m
This is a higher version of 312, but draws more favor of the deity to soften the impact on the caster and the one being raised The caster loses 50% of their maximum spirit points and the target is restored to 10% of their spirit points and health points.

 

319
Divine Wrath
19 m
By invoking their god's name, the cleric may summon the fury of their divine master to smite down the undead before them.

 

320
Exorcism
Not Implemented

 

325
Sanctify
Not Implemented

 

330
Prayer of Commune

The cleric is able to cast a commune spell in order to contact his or her deity. Casting this spell requests the presence of the deity who may or may not respond. If the deity does not respond, most of the mana points consumed by this spell are returned to the caster within a few minutes.When a deity does respond, your character may ask of him/her a few questions.The answer will be the truth if there is one.

 

350
Resurrect
50 m
This will raise a character from the dead with a loss of only 25% of the target's spirit points by the casting cleric. The deity supplies most of the work. In fact the target will be restored to 50% of their spirit and health points as well.

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